~//
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Preview: 01_KyivETH.case

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BunnyBattle - a simplified battleship game using ZK proofs

My first real hackathon experience. The idea came together 2 days before launch, the team met at the venue on the morning of the hack, the submission went in with minutes to spare, and nobody slept for 2 days :D We won. Worth every minute of it.

project links:

// Colosseum󰏌

scope:

Initial idea, Finding the team, Product design, and whatever it took to win

timeline:

Aug 2024 – ongoing

case screenshot
project logo

First name was DumBattle (like DUMB) — then I simplified it to BunnBattle thinking everyone would get the bunny reference. Turns out it read more like "Bun..." So after a few iterations we landed on BunnyBattle. At the hackathon we launched on Scroll, even got offered a grant — but turned down the terms. Now I still have this unclosed gestalt: trying to finally finish the project at the Colosseum hack.

// Its how it started

// First iteration of UI made on Hackathon

// Second iteration made in preparation for Scroll grant application

// Here is my First frontend contribution made with VS code, chat GPT and framer motion lib

// second version of homepage made in Figma

// the processs of creating graphics with my friend, ZERO AI used here:D

project logo

And the cherry on top — a completely unexpected win, and a face-to-face award presentation from Vitalik Buterin. Who at that moment had traveled to the capital of Ukraine during an ongoing war. Below you can see the OG team who built the first version of BunnyBattle at the hackathon itself.

v0.1.9
2026-06-04
󰳽00
> kolom-cli v0.1.0 — booting
> # inspired by claude-code terminal, yazi CLI, and Obsidian
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
> mounting /folio at $HOME
> detecting viewport — 0px wide
> ✗ unsupported: viewport too narrow
> # blocker ─────────────
> this build is desktop-only for now.
> mobile + tablet adaptation is next on the list.
> please revisit from a screen ≥ 768px.
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